

By 2am most of the warriors are dead asleep, sprawled around the still smoking ashes, with only a few still hunched over around the perimeter, asleep or nearly-so. By 1am the raiders are cavorting around a fire of brush, roaring drunk and shouting in an unknown tongue, though they do refrain from firing the weapons.

Looks like someone has previously instructed the raiders, as they exhibit familiarity with the longarms. They put sacks of something into the hole. From the cases they bring what look like a dozen longarms and jars of what turns out to be liquor.
#REALFLIGHT 7.5 VIRTUAL INSTRUCTION ECHO PROBLEM PATCH#
After 10 hours of quick-marching by way of Gunson, Arik and Grek spot the scout signal in the failing light and are guided to the observation point, after which the lone scout returns north.Īround midnight the raiders begin digging up a patch of ground that looks recently turned, bringing up 4 large iguanodon-leather cases. The camp is hidden in a narrow arroyo impossible to spot from another location. The recruits are to approach the hidden camp from the north through Gunson and Sipio, find and relieve the scout team, then settle in to monitor the raider camp until relieved. Grek, a mutant humanoid with a number of powerful mutations, seeking refuge from the hostility of mankind’s fearful remnants.Arik, a pure strain human taken in by Vault 57 and given a new life after being orphaned at the age of 8.Vault 57 commanders task two gifted young recruits with what should be a simple and low-risk mission: The raiders travel at night and head directly for the hills 20 klicks south of the settlement of Sipio, where they camp in a hidden ravine. This group is too small in number to threaten nearby settlements, but could endanger trade caravans. Some are observed still recovering from radiation sickness, but overall appear exceptionally fit. Vault 57 scouts spot around 30 warriors from an unknown tribe emerging from the Enclave Mine 3 radiation zone, on the other side of the mountains east of Vault 57.
